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Level Design projects
The story
Ellen lands on an alien planet and falls into a hole that gives her access to an abandoned laboratory. Ellen must find her way back to the ship, which means crossing the entire laboratory. Along the way, she will encounter the alien creatures that forced the complex to close.
LEVEL DESIGN
The level design of this prototype consists of 4 areas with different levels of difficulty. The following images demonstrate the level design principles applied, such as flowcharts, gate types, enemies, critical path and golden path.



SKETCHES








LEVEL DESIGN PRINCIPLES
FLOWCHARTS




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DESIGN OF AREA 3

1st version of area 3


Final version of area 3, a new design was created to be more coherent with the narrative
SCREENSHOTS OF THE AREAS

Area 4

Area 4

Area 3-4

Area 4
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Area 4

Area 1

Area 1

Area 4
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