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Level Design projects
 

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The story

Ellen lands on an alien planet and falls into a hole that gives her access to an abandoned laboratory. Ellen must find her way back to the ship, which means crossing the entire laboratory. Along the way, she will encounter the alien creatures that forced the complex to close.​​

                                                                      

LEVEL DESIGN

The level design of this prototype consists of 4 areas with different levels of difficulty. The following images demonstrate the level design principles applied, such as flowchartsgate types, enemies, critical path and golden path. 


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SKETCHES

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LEVEL DESIGN PRINCIPLES 

FLOWCHARTS

DESIGN OF AREA 3

1st version of area 3

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Final version of area 3, a new design was created to be more coherent with the narrative

SCREENSHOTS OF THE AREAS

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